Most common solutions to this error are:
If none of the above worked, you may have some kind of connectivity problem with your router and/or computer.
When this happens, please, make sure that you are writing a valid IPv4 address, followed by a colon “:” and a valid port number.
There are multiple factors that can lead to stuttering. Possible solutions are:
There is not much we can do to make your scene lighter or your computer faster, but you can try:
Make sure you use VirtuCamera in a well illuminated place, also try to avoid pointing the camera to big solid surfaces or using empty rooms with no features to track. Finally, make sure you don’t cover the camera lens of your device.
VirtuCamera uses ARKit to recreate camera motion. It takes ARKit some time to learn the environment, if you dedicate a minute to walk around the place after you tap the “link” button, you will probably get better results.
VirtuCamera captures every minimal shake of your hands, also the tracking may be a bit jittery sometimes. If you want to smooth the result, you can use the smoothing slider on the app.
If you want it even smoother, you can simplify the animation curves after recording. In Maya, open the Graph Editor, select all the channels you want to smooth out, go to the “Curves” menu and click on “Simplify Curve” (with options). There you can play with the time and value tolerances, to make it totally smooth or maintain some detail.
We would like to cover as much 3D platforms as possible, but our resources are limited. As soon as we can, we will start developing new plug-ins.
We also know there are great developers out there willing to collaborate in open source projects. We know that our code is a little mess right now, but our next step is to refactor all the code and make it friendly for developers to adapt it to new 3D softwares more easily.
To help us decide the next 3D platform, send us an email with your preferred 3D software at firstname.lastname@example.org
Right now we have successfully tested the plug-in in Maya 2017, 2018 and 2019.
If you have an older version of Maya, you can try if it works (it probably does), but we won’t give support on versions older than 2017.
Newer devices will work smoother and at higher frame rates.
We haven’t tested this aspect yet, but we anticipate that it probably won’t be accurate enough for a quality 3D integration. You may want to try it out and let us know if it works for you. It may be suitable for fast tests or other use-cases.